real time texture display

i have all my texture map images in ratios of 64 pixels but they still dont show up in real time textured mode. do i have to download and install a different rendering engine?

Real texture mode. hmm. I have only seen it as a rough texture. I don’t use it much, except for UV mapping. It is, not anything special. Try saving all of your textures as TGA format. That works best.

Maybe have a look at point 1 of this topic:
https://blenderartists.org/forum/viewtopic.php?t=43611

You’ve to use UV textures if you want to be able to see them in Blender (or in the Game Engine). If you simply want to put an image on a plane, using UV textures is in fact really easy. Simply go from Object Mode to UV Face Select (by pressing F), then open beside of the 3D View a UV/Image Editor window. Select your face in the 3D window and assign an image in the UV window. But if you have several faces that share the same image, read a bit of this: http://download.blender.org/documentation/htmlI/x5612.html.

Gabriel