Real Time toon outline

How would you make a realtime toon edge using ramps?

I want to make an outline that is variable width and doesn’t require double the geometry.

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If ramps don’t work, is there another way of doing this, besides the double mesh version?

Maybe you can find something useful here.
Captain Oblivion provided a nice node setup (comment #5).

If you use glsl, you can make a node shader, and plug the mesh normals into a ramp shader, which when set to the right settings and combined with the diffuse color, makes an outline- something like the attachment. It’s a bit hacky, and only works on smoothed meshes, but it usually gets the job done.

Nice model btw :slight_smile:

This is what I got with that technique.

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you need to make the lines thicker by adjusting the colour ramp so that there is more black then transparent, in the node setup.:smiley: