Real time water reflections?

Does anybody know how to create a real time mirror effect for blender 2.57 (or 2.58)? I found a tutorial that was made for 2.49b and tried it with 2.5 and it didn’t work very well.

Any help is much appreciated.

Here is a tutorial for a mirror script also for Blender 2.49 but there is a download for Blender 2.5x.
http://www.tutorialsforblender3d.com/Game_Engine/VideoTexture/VideoTexture_Mirror_1.html

Awesome! This is great!

Cool, I did the tutorial u sent me and It doesn’t seem to be working. Heres a screen of the logic I set up


The tutorial works. I think you have overlooked something. Download the finshed250.blend from http://www.tutorialsforblender3d.com/Game_Engine/VideoTexture/VideoTexture_Mirror_1.html.

Your LogickBriks setup looks correct.

I did the whole tutorial, it still doesn’t seem to work. here’s the file.

http://www.mediafire.com/?qd0b9gr8kw3pkfx

Verify your Object Game Property where you put the “add object property”. Change the “Material” to “material” (small m).

Done.

Flip the UV if required. Done.

awesome, I love this forum.

does anyone know how to fix weird reflections like this:



This only happens when I’m running the game through the camera, otherwise it works beautifully.

  1. Put a nice skybox. To remove the “blue” default background.
  2. Render Panel (the camera icon) > Standalone Player > Framing > “Extend”

And you have officially closed this thread. Thanks for all the help!

Does this script only work with planes or could I use it with a waterfall, or a car?

It works for any shape, but on more complicated ones, getting the UV’s set so the reflection looks right is a little tricky.