In 3Ds Max/FStorm you can put the real world dimensions for the tiling:
So you know your fabric-texture is 90 cm x 90 cm, u can put this numbers for the tiling and your texture has the perfect scale on the model.
Is this possible in Blender?
In 3Ds Max/FStorm you can put the real world dimensions for the tiling:
So you know your fabric-texture is 90 cm x 90 cm, u can put this numbers for the tiling and your texture has the perfect scale on the model.
Is this possible in Blender?
This page should be helpful, https://blender.stackexchange.com/questions/1633/texture-scaling-to-real-world-measurements particularly the third answer where he talks about the Magic UV addon, which apparently adds this functionality.
Thanks for the Link, it works. Unfortunately not as comfortable as with 3DS Max / FStorm.