I’m wondering if there is any way to accomplish turning an obj sequence exported from realflow into a .bobj fluid cache that I could then trick blender into loading as a native fluid sim cache. So far I’ve managed to find some old (2.4x) docs on a .bobj import script, but nothing on exporting to .bobj files. I can’t find anything in the API docs either so far so I’m not feeling to hopeful, but I thought I’d try.
All that I really require is a way to export to the .bobj format (which as I understand is a Binary encoded .obj file). I don’t know enough about the internals of these files to write an exporter myself, but I was hoping that there would be something in the API that I could use.
Any ideas? If not I’ll have to resort to a different strategy. I had a go with the a script called meshfoot (https://vimeo.com/64965747) yesterday, and whilst it works well for simpler obj sequences, it stores all of the mesh data in the blend file, which quickly becomes unmanageable for long sequences/complex meshes (tried it on 100 frames of fluid sim data and ended up with a 3GB blend file that was impossible to interact with). If I have to go down a similar route I’ll try a script that only loads the obj for a single frame and dumps the data on frame changes.