Alright. I started my model with an IcoSphere, and somewhere along editing, the whole thing was rotated. So I was wondering if there was a way to rotate it back to get the equator on the xy plane and the poles on the z axis. Thanks.
If you can’t just change the rotation back to 0 in the Transform Properties panel (keypad N) then see this thread http://blenderartists.org/forum/showthread.php?t=188552&highlight=align+sphere