I figured out how to get the new area light feature working, (turning on ray trace, etc). Now my area lights cast realistic shadows, but how can I make it look like the sun? The sun lamp works ok but doesn’t cast realistic shadows. The area lamp does nice shadows, but the shadows aren’t parallel so it looks like the sun is too close to the Earth.
Would moving the area lamp way back to an extreme distance cause any problems later on as my scene gets more complex?
Oh, I’m new to the 3D scene so please use small words.