Hi, I was messing around with ways to do explosives.
I created an IPO-Scale-animation sphere to work as some sort of explosive.
It worked, the objects flew around, but obviously it won’t affect objects that are far away weakly.
I want the explosion to loose effectiveness as it gets larger on objects further away.
IPO-Scale won’t allow this because it is completely solid and will always apply maximum force.
I should be able to recreate the range thing by simply creating multiple spheres, so all I need to do is get spheres to only be a little bit physical.
Is there a way in Bullet to make objects be affected by other objects, but only a little?