I’ve made a model of the interior of a gallery and I’d like to move the camera round the gallery. The camera movement must be as “realistic” as possible. I guess the aim is to mimic a reasonably smooth hand-held camera.
If you’ve attempted to make realistic camera movements in Blender, what worked best for you? Is my best bet to use Python scripting to add a little noise to the camera path? Or is my best bet to manually edit the camera path and manually add little jerks and stutters? Is there a way to use Blender’s physical modelling to endow the camera with a mass (and hence inertia)?