...Realistic... Candles

So, just doing this for fun. Rendered in 2.49b- I know, I’m oldschool. Should’ve used uvspheres elongated instead of cylinders… So I’ll eventually get those weird reflections smoothed out. Tell me what you think!

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Why would the candles be melted around anywhere except where the flame is?

have you ever been in a church or somewhere where the candles are really close to each other? The flame from one candle will burn into the candle next to it. Yes these are exaggerated, but thats the point.

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I think it needs less and harder specularities

Funny you’re doing this–I’m working on some candles, myself.

Something you might want to consider is making the flame transparent, controlled by a “Blend” texture where the top and bottom is Alpha=0.0. It comes out like this:


-rking

no one realised the faces in the candles…