Realistic Glass in Eevee

Amesley,

The key to good looking glass is having good lighting with highlights, reflection and correct shadows.

Unfortunately in regards to lighting an interior scene the Blender Guru’s tutorial is not a good one. Having only a far away area light gives diffuse type lighting and shadows.

I modified the Blender Guru’s tutorial with my workflow for lighting this type of interior scene.

  1. Remove the far away area light.
  2. Added sun light and an area light on the window.
  3. Added reflection cube map tor the room.
  4. Added irradiance volume to the room.
  5. Use my all standard shadow and light settings. (Look at my other post for these.
  6. Adjusted correctly all the other scene settings.

These changes will give this scene a proper sun lit look. Their is highlights and reflection on the glasses. Notice the realistic shadows specially chair legs shadows on the floor and others.

Blender Guru’s lighting:

My workflow lighting:

See attach file without textures. Eevee Interior Glass EKc.blend (4.3 MB)

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