Realistic Glass in Eevee

Tedri,

I made a new shader call ekRealisticGlassColor.

  1. Added a color node.
  2. Added new nodes that control the fresnel reflection color and better reflection.
  3. Flatten RGB curves as a default starting point.
  4. Improve quality of glass reflection by adding reflection cube map to each glass object.

New node setup:

A render of the new node setup with different colors:

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