Sculpted and textured in Zbrush, retopology and render in Blender
Looking for feedback:)
OK! Looks great so far! a couple of things though, I think the head is a bit too streched, and also I think the ears could come out slightly more! Skin textures look great though
Really good job on the skin! Did you use spotlight and projection paint or do everything by hand?
As for the sculpt: As mentioned above, the ears could definitely use some work, since they’re barely visible. The nose looks a bit too triangular(might in part be due to the lighting, however), you should define the nostrils a bit more. I also can’t really see any cheekbones at all. Those are usually a little more pronounced. You could also work on the eyes some more, they look a bit flat.
I’m by no means a master sculptor, however, so take the above suggestions with a grain of salt
I hope that was of some help.
Thanks guys:) yeah starting to notice all those parts that where missing now:P I tried doing it by hand but it needs som work, so I used projecting painting, far from perfect.
I will definitely take your critiques to consideration;)
It looks really good though, nice realistic skin shader! can’t wait to see updates!