I decided to sculpt a human face. This is my first attempt at creating a realistic face with different texture maps for bump, reflection, etc. The eyes are procedural. I was tempted to model the remaining torso; but decided to try and finish the face and post it here otherwise i would probably overwork it and never finish it.
I sculpted the head first and then manually retopologised it.
I used actor Charlie Hunnam as a reference although they only fleetingly look alike.
This has been a valuable learning exercise for me and i know what i need to do better next time.