Realistic Human Character


I’ve been working on this for the past couple of days, and decided it was finally at a point worth showing.
So far I’ve done the first pass of sculpting on everything except for the arms (which currently look awful) and the shoes (which I probably won’t sculpt at all).
The head has been retopologised and I have began texturing it.
WIP rendered in blender internal.

Any comments or critiques are encouraged!

Update: More sculpting and texturing on all the fleshy parts


Looking good so far. Is the end result photorealism or surrealism

My constructive criticism: You need to make the shirt look more detached`` from the body. Looks like hes been wearing the shirt for a few years and his skin has slowly started to absorb the fabric, So be careful when you take it off, you don`t want it to peel too much. :stuck_out_tongue:

Good start. The proportions look about right.

I’m afraid the wrinkles on the shirt and pants are just too… lumpy. Now, I’ll be the first to say it; sculpting is HARD. I’ve been struggling with it quite a bit myself on my character.

On the pants in particular, you actually have the right sort of pattern at the bottom, though maybe the wrinkles could be a bit larger. However, as you get higher, they should begin to fade out and become less dense (less bunching). Instead, your model just has them getting larger and lumpier.

Ideally, you’ll see bunching at the ankles and at the knees. In between these, the pants just sort of hang, and so you’ll get more vertical wrinkles. Same with the shirt. You should see bunching (horizontal and diamond shaped wrinkles) at the base or anywhere where something has kept it from hanging vertically, and then vertical wrinkles anywhere where it’s handing, especially if it’s from something that’s protruding. In the case of your character, who appears to be fairly well built, this would be the pectoral muscles in the front and the shoulder blades on the back.

I highly recommend checking out Kent Trammell’s clothing sculpting tutorial if you haven’t already. He covers a lot of the things you should consider when sculpting clothing. It’s helped me out a lot.

Anyway, keep at it!