Hi I’m trying to make a realistic human head however ever time I try I seem to run into the same problems.
and I was wondering if any of you had any ideas on how to improve my skin shader or correct the problems I’m running into.
Normal maps never seem to produce fine enough detail, especially when using sss (despite keeping the normal map
In a separate material using nodes and increasing the nor value)
Reflective and specula maps always seem to either have no affect or far to much with very little way to accurately
Adjust them (I’ve tried using the variables slider in the texture panel, is there something else I should be using)
and when using a map to control the spec/reflec value should the spec slider be set to 0 or 1
Displace maps seem to have the same problem as reflective and specula maps in that they either have to much of an effect or to little
The picture is still a work in progress so please ignore the lack of eyes and poor texture on the lower neck and torso
Thanks for looking
i put this in the wip section becuse i intend to continue improveing it; so sorry for starting this thread
as though it should be in the help section