aaaaa, info on where it was RENDERED, but where was it MADE? is this a terragen import perhaps? it could be made in blender but your post was suspicious icon_wink.gif
i think this guy has hacked the hightmap from terragen and used it in blender.it is very easy though…if you have a window-capturing tool.i sometimes use this trick with the help of PSP.cool pic .
yes i am afraid the base landscape (and texture) was originally from terragen. (but the possiblitys for alteration are now almost infinate)
it took a while of working out how to do it (because terragen does not have a texture exporter)
export dxf (using terragen plugin)
export texture (a render from as vertical as possible with the highest zoom)
(no shadows, clouds etc…)
converted image to tga
imported mesh as dxf (removed doubles etc, added planes for acurate texturing)
final size 4000x4000 tga image.
513x513x2 polygon mesh(s) (about 5 meshes all up as blender has a maximum polygon limit for meshs)
NEXT STEP/ADVANTAGES
i can now make great landscapes with terragen then – in blender cut away hillsides for roads, add tunnels, and general other tweeking of polygon.
in Gimp or somthing - add corresponding roads -edit texture as an image to add burnt ground patches after explosions etc…
together with the easy animating and improved rendering speed of BLENDER this is overall better than TER2BLEND. (which i did not use once)
i will do some edited ones with roads etc.
you can see my early attepts at http://www.dm7.net/gallery2/gallery/terra the first two are real terragen while the rest are rendered in blender
if you want the exact details of the process i went through to do this then PM me.
thanks for the comments!!!

p.s. render times for landscapes are a few seconds in blender rather than minutes or more in terragen. (texture took 1.30 hours to render)