Realistic landscape

(ros) #1

I wish to create realistic landscape. Here is some of my latest works.Can u suggest me sth?

http://blendioptera.weebly.com/uploads/1/1/7/8/117843/3393106.jpg

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(JESUSFRK14) #2

nice :smiley:
can i see a image of the image in blender? in wireframe or solid mode or what ever thanks

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(ros) #3

http://blendioptera.weebly.com/uploads/1/1/7/8/117843/8956173.jpg
solid
http://blendioptera.weebly.com/uploads/1/1/7/8/117843/664371.jpg
wireframe

Do anyone knows how to make mountains in air perspective (the subjects which are far are not so much visible and blue)?

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(musk) #4

Nice material! Is that UV Mapped or Procedural? Can you share the settings?
About the mountains: Try using a procedural blend to mask the mountains and add the bluish color.

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(ros) #5

Thnx. I didn’ use procedural and not UV mapping. I used combination of normal texture and texture in blender. I dont know maybe mapzone has procedural mapping? I created first in mapzone the basic texture (it can be actualy very small size-128 resolution, no need to use 1024 resolution). Then I used Gimp and two tools: first texturizer and then resynthesizer and add a bit seamlesness. The resolution of this final image must be big 1024. Then you go to Blender and add this texture to terrain (usualy not with UV), then i used another a bit brownish cloud texture and put it on the rocks. Optionaly u can add also to first texture a bit Nor and Alpha if neded. Of course Light is also important. Try with 3 lights only. One should be sun or spot (but very low- adjust it) others can be lamps.

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(SmaTheGreek) #6

That’s quite good ! However textures seem a little low-res…

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(James XVI) #7

Could I get a bigger view of the green rockland in your portofolio? And good job btw :slight_smile:

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(ros) #8

Thnx musk for ur hint. I actually add a new material and blue texture to a part at behind and blend it with old i i got this. I think much bettter :slight_smile: right? I also added two new options Alpha and Stencil.
http://www.weebly.com/uploads/1/1/7/8/117843/7230686.jpg

slightly blue
http://www.weebly.com/uploads/1/1/7/8/117843/1306002.jpg?41048

more blue

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(ros) #9

James, green rocland is not rockland, but its render of one of my previous project Euglena. :wink:

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(JESUSFRK14) #10

wow, thats good. but how do you get a certial part colored and the other parts not? I am new to blender (and am just now getting the grass down :D) and i like to make landscapes.

btw, thanks for the pics i asked for! how do you do it? I mean, well, how do you get the ground like that?

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(Ace Dragon) #11

Looks okay so far, I have a thread in tests that show that slope detection can be done in the node editor, and I think slope detection could be useful here.

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(ros) #12

JesusFRK, Go to this tutorial and it will be clear to u. I mean u can In Blender use different materials in same mesh.

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(JESUSFRK14) #13

thanks! that helps a lot.

oh, where did you get the textures?

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(Chavoh) #14

sweet did not know how to do that i was kinda wondering how that worked now i know and it only took 5 mins to get a good explanation thanks a lot!

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(ros) #15

Jesus FRK-I created textures with Mapzone (freeware the best texturing ever, for me!) and then i used texturizer and resynthesizer plugins for Gimp. U must download both- go to Blendernation and type there and u will find links to this plugins. Happy creating.

I found out also, that Node editor mapping function, can be very good in creating this. I will post this here soon. Enjoy!

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(ros) #16

In node editor u can make miracles, indeed! How i made it read on my web page, please!

http://blendioptera.weebly.com/uploads/1/1/7/8/117843/6743984.jpg

this is with the use of Vector mapping in Node editor (background its not a photo even if it looks realistic!!)

and u can also do this with RGB colors:

http://blendioptera.weebly.com/uploads/1/1/7/8/117843/8142548.jpg

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