Hi! I’m trying to render a realistic spacecraft in Earth orbit. To be clear - this is not a sci-fi scene, but a real spacecraft. I want it to look like an Apollo photograph, not Star Trek.
HDRIs for space are rare, and even the ones that do exist generally light the scene too much - it looks like it’s still in an atmosphere. There are two light sources for my scene - the Sun and the Earth.
The Sun is easy enough to create with a lamp. I’d love to know how to make it look like an actual visual sun though with a flare.
The Earth is where it gets tricky. I’d like to use a simple, non-equirectangular image as a background, but how do I get the model to reflect it when raytracing? And how do I accurately simulate the Earthshine from below?