I start too many things before I finish them. But seeing as I plan to turn them all into an updated reel soon(ish) I guess it’s a good thing. Just better not start anything else… :o
The topology is a reworking of my female WIP character - http://blenderartists.org/forum/showthread.php?t=117247 which is why the arms and legs look quite dainty at the moment compared to the head and torso where I’ve spent most of my time thus far.
I plan to use the same rig for both (so I can re-use animations and build up a bit of a library) but with this character I plan to use a mesh deform cage for most of the deformation control.
At the moment, his upper torso looks a bit to bulky for the rest of him, I want him to be fit, not bodybuilder type of physique. Not sure on age, I was going to give him a younger face, but liked the direction the zbrush sculpt was heading so I’ll probably keep him how he is. Topology I’m happy with, so it’s a matter of finishing the sculpt before I start to rig and texture.
Rig will be motion capture ready (for both characters) when done.