mosquito.Culiseta inornata
I Read the forum sticky and am going to adhere to the advice there;
So.
This project is in a uncompleted state, and I jump around when I work. Because I was having trouble duplicating the bones and weighting in symmetry I have only half of the mosquito in a show-able state. Right now though, I am looking for advice on how to properly light the thing. I would like to get some idea of how I would be able to get some impact out of the shot because its only going to be a rotation. Crits on anything are welcome although I am looking specifically for crits on modeling.
Here is the most recent render I have, I’m using radiosity in this shot
it is a good beginning! The legs need more detailing, and the joints are obviously not finished. For the lighting, I think it is best to observe the light in some real situation and try to reproduce it. Place lamps not only where the light comes from, but also where it should bounce. For a good lighting setup it is normal to have many lamps (4-5, even 6)
The legs need more detailing
what do you mean by more detailing? I had thought I was more or less close to done with them…although I can see in this close shot that they could use some work. Hm, I guess I was hoping that the hair (scales) on the legs would be sufficient.
the joints I see now (doh) that the middle leg is quite messed up.
I think it is best to observe the light in some real situation and try to reproduce it.
Unfortunately I haven’t found too many images of a mosquito in a real lighting situation… But I think I see your point, maybe reproduce something similar?
Place lamps not only where the light comes from, but also where it should bounce.
So you’re suggesting that I use just simple lighting ? no Global Illumination, Radiosity, or Ambient Occlusion?
some things that I think I may need; more hair, uv map the hair with a texture (I’m thinking of just having a material color tegument { skin } with a texture on the hair, finish eyes (UVTex), lighting is still not done although I am using more lights now
–3 area lights
-ambient occlusion (mucho samplianos {alot of samples})