realistic mosquito

1st post:

mosquito.Culiseta inornata
I Read the forum sticky and am going to adhere to the advice there;

So.

This project is in a uncompleted state, and I jump around when I work. Because I was having trouble duplicating the bones and weighting in symmetry I have only half of the mosquito in a show-able state. Right now though, I am looking for advice on how to properly light the thing. I would like to get some idea of how I would be able to get some impact out of the shot because its only going to be a rotation. Crits on anything are welcome although I am looking specifically for crits on modeling.

Here is the most recent render I have, I’m using radiosity in this shot


Here are some wireframes



and this is the shot I hope to get, I want the mosquito to look like a car in a car show.


any crits would be welcome and appreciated. I can provide a number of reference photos but I have used the maximum uploads, for this post.

Thanks

a5’

Attachments



Hi,

it is a good beginning! The legs need more detailing, and the joints are obviously not finished. For the lighting, I think it is best to observe the light in some real situation and try to reproduce it. Place lamps not only where the light comes from, but also where it should bounce. For a good lighting setup it is normal to have many lamps (4-5, even 6)

Greetings,
Peter

Thanks for the reply;

The legs need more detailing
what do you mean by more detailing? I had thought I was more or less close to done with them…although I can see in this close shot that they could use some work. Hm, I guess I was hoping that the hair (scales) on the legs would be sufficient.

the joints I see now (doh) that the middle leg is quite messed up.

I think it is best to observe the light in some real situation and try to reproduce it.
Unfortunately I haven’t found too many images of a mosquito in a real lighting situation… But I think I see your point, maybe reproduce something similar?

Place lamps not only where the light comes from, but also where it should bounce.
So you’re suggesting that I use just simple lighting ? no Global Illumination, Radiosity, or Ambient Occlusion?

Or maybe complimentary lighting?

Thanks,

a5’

been working on this project and I think I’ve improved considerably.

In the images below I’m using ambient occlusion and 3 area lights. Particle hair systems (2) on the legs, thorax and abdomen.


^ hard to see


here is some things that I see as needing work but can’t figure out a good way to correct


Ugh! I hate those bastards!

This is some really fine modeling!

              Ugh! I <i>hate</i> those bastards!

huh he he huh huh,
I’ll take that as a compliment.
yeah, I got the same reaction earlier today, I showed someone some printouts.

I have to say that they are pretty interesting when you get into them.

Thanks,

-a5’

-another shot


newest rotation

http://www.vimeo.com/4072842

some things that I think I may need; more hair, uv map the hair with a texture (I’m thinking of just having a material color tegument { skin } with a texture on the hair, finish eyes (UVTex), lighting is still not done although I am using more lights now
–3 area lights
-ambient occlusion (mucho samplianos {alot of samples})

a5’

That’s, like, the grossest subject to choose for modeling.

Looks good on the modeling. You should make a low poly version to use in swarms with boids particles.

  	 			That's, like, the grossest subject to choose for modeling.

Yeah, well, I was doing it for the local mosquito control office. Like I said though I thought it was pretty fun.

  	 			Looks good on the modeling

Thanks

.

You should make a low poly version to use in swarms with boids particles.

yeah, thats a good idea, I hadn’t known what ‘boids’ were for up until now.

a5’

new render:


added a texture, that I sort of got from some images I got through a microscope.

although due to issues with my work-flow, I have encountered difficulties with really finishing this.

The lighting is mostly area lights and some lamps.

Internal Blender renderer. No AO, GI, or Radiosity