I decided to try to push my limits and started rather ambitious project I.e. making a realistic nude female model - so sorry: no super big boobs or ultra-thin waist.
All feedback is welcome, I am not an expert in human anatomy but have tried to do my best and use some reference images.
Here is the first high poly sculpt render and turntable animation:
Hm… I believe from what you’re writing you have never sculpted a human form before? I would really advise you to go and see thisvideo on Blendercookie. Also… do you have any background in traditional art? If not (and it is not a bad thing!), I would tell you the following:
sculpting an organic form (let’s say human) just requires putting all of the curves right. That means: drawing and erasing again and again, untill you get it perfect. You will get it right more quickly with time. Modelling, like any art, is a skill.
What happens with the beginner artists who know this rule? They are trying, but just do not realize what they see, for example, your sculpt’s thighs are out of proportion no traceble muscules undeneath. It is vital for you to look at the anatomy reference and trace the flow of each one (yes, art is also a science:)). And yes, it is a lot of work too. At this stage you will need someone to point out exact mistakes, so its a good thing you are here
Also, you must constantly compare proportions: does every piece you are working on lies on the right distance from other pieces, comparable to the reference image distances. For example, does your sculpt’s shoulder blades are on the right distace from well… shoulders?
Compare proportions, do not forget the whole. Stepping back to look does the whole picture work is also vital.
Never use someone else’s art to make a human form. You might end up repeating someone else’s mistakes. Just get a good photo. There are sources.
I guess, enough of wisdom Keep your work up and work hard and it all will come together
Thank you Margenta for your valuable feedback. I really appreciate it and it is in sync. with other professional feedback I got from another forum.
I have done bunch of human anatomy tutorials, but not that particular. Thanks for the tip! I have done few sculpts, but they have been posed partitions of human body. My background is mostly commercial industry where I work now as video creative I.e. planning and doing video ads to various medias. I started using Blender 2 years ago, but have been doing mostly hard surface modeling and focused on making the images “pretty” as it is usually required in the ad industry. Models are very simple but require photorealism. I don’t have prior drawing experience and I have never studied human anatomy before I got intrested about 3D.
sculpting an organic form (let’s say human) just requires putting all of the curves right. That means: drawing and erasing again and again, untill you get it perfect. You will get it right more quickly with time. Modelling, like any art, is a skill.
Yes, indeed it is. That is the reason why I posted this image to here to get help from people more skilled than me.
What happens with the beginner artists who know this rule? They are trying, but just do not realize what they see, for example, your sculpt’s thighs are out of proportion no traceble muscules undeneath. It is vital for you to look at the anatomy reference and trace the flow of each one (yes, art is also a science:)). And yes, it is a lot of work too. At this stage you will need someone to point out exact mistakes, so its a good thing you are here
I indeed browsed thru dozens of reference images. And then I chose one that had nude female photographed from front, side and back. That image I did set to be as a background image and started doing basic figure with skin-modifier. After that was done I modelled the face by following Blender Cookies female face tutorial. After that I switched into the sculpting tool and spent two days trying to make this model as much as my reference. She is thin white woman with flat middle body and rear. I can send you the reference images if you want to see her.
Also, you must constantly compare proportions: does every piece you are working on lies on the right distance from other pieces, comparable to the reference image distances. For example, does your sculpt’s shoulder blades are on the right distace from well… shoulders?
Compare proportions, do not forget the whole. Stepping back to look does the whole picture work is also vital.
Never use someone else’s art to make a human form. You might end up repeating someone else’s mistakes. Just get a good photo. There are sources.
Thank you very much for the link. I sure will use it in future. For the other aspects I think I already gave my explanation - I did try to use reference image but I gues I got it wrong. But then again, this is purely a learning process for me and I truly value your feedback.
I guess, enough of wisdom Keep your work up and work hard and it all will come together
I will update this as soon as I have more time to do a serious rollback with my model.