Hello
when we create objects in 3d they are very perfect
a well-made chair looks like a chair made in 3d
what do you do for the objects created in 3D to look like a photographed object of reality?
preferably using EEVEE?
Hello
when we create objects in 3d they are very perfect
a well-made chair looks like a chair made in 3d
what do you do for the objects created in 3D to look like a photographed object of reality?
preferably using EEVEE?
Creating details, true lighting and shading. Wood must looks like real wood, varnish must looks like real varnish, fabrics looks like real fabrics.
I’m talking in another sense
I heard that it is necessary to bend the shapes a little
and dirty the textures that make up the materials
how do you do this with procedural maps through materials?
in the case of forms: apply a map of procedural noise in the displacement? does anyone know details of this technique? can you teach me ?
and in the case of textures? how should i get the textures dirty?
If you want procedural, you must know mathematic and how create complex procedural shaders. If you don’t know, then you can create this on Photoshop or other similar programs with raster.
in the case of forms: apply a map of procedural noise in the displacement? does anyone know details of this technique? can you teach me ?
It is not easy like this. You search tutorials, maybe you can find.
I already know how to work very well with procedural textures
what I want to know is what kind of changes I have to make to the mesh and textures of objects to make them more real
it’s not about how to use the program
it comes to how objects have to be
so far thank you