Realistic ocean water (Not simulation)

I am in great need of realistic ocean water. Obviously the easiest way to do it is with textures and lighting rather than modeling. I have been unable to find any tutorials on how to make it with Blender 2.5 and I am a beginner with Blender so I lack the knowledge to do it myself. Help a newbie in need.

just use the same technics used for 2.49 and import in 2.5 !

that should work fine

happy 2.5

I’ve found a few tutorials for 2.49 but some of the things needed I can’t find in 2.5. Like “nor” slider.
forum.nystic.com/viewtopic.php?f=34&t=1445

‘Nor’ is short for normal and can be found in the texture options under Influence.

http://www.pasteall.org/pic/show.php?id=6969

Here’s the best tutorial I found.
pekaro.de/blender/water/water_tutorial.html

Also, I can’t find the influence tab anywhere. - You need to have a material first.

These are the things I couldn’t find from 2.5.
NoiseSize - Now known simply as “Size”.
Ref slider

ok, there are a few tutorials on how to make a ocean using procedural textures.

http://www.cogfilms.com/tutorials.html