Today I’ve finished creating an animated water wave from scratch (without any modifiers), Using allot of ipoed shape keys. Why is this special than any other wave script? Basically it’s not a “water flow”, It’s like a wave which you can surf on, And it’s tileable.
It’s not yet textured, just a plain material with transparency, I can texture it like any other water (diffuse, normal, DUDv, … etc). But what I want exactly is setting the color depending on face normal angle (I know that it’s possible using nodes but I’m still beginner to node setups).
So, tell me what you think about it
EDIT: remade it using multiple displacement maps baked into shape keys (by exporting and reinporting in .mdd format).