Hello, I don’t have any background in graphic design but I am somewhat forced into a particular problem.
Basically, I need to develop hyper-realistic scenes for costal/shallowish water. Rendering time doesn’t matter, it doesn’t need to be real time. But the rendered scene must reflect as closely as possible the physical effects that occur to light underwater. I understand this is impact by a number of factors but I just need some direction on how to get started.
I am happy to use Blender but if you know of another engine which would be better(unity, unreal, etc) feel free to suggest it!
Advice is highly appreciated.