Realistic piano tiles

Just a quick scene to practice modelling and rendering skills,it ended up looking quite good! hope you like it!

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great work ! :clap:

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Very nicely done with the grain and paint. May I ask what your texturing workflow was?

Daf

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Very realistic- with the exception of the drops of wine(?) on the keys, no piano owner would ever let liquid anywhere near it :wink:

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I assumed it was blood, after a few hours of Rachmaninoff.

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Maybe the piano player is a noob… and just tried some very complex composition (like noobs do) and… crack… broke some fingers… or at least scratched oneself with ones own fingernails… very deep…

It’s all in the eye mind of the beholder…

:point_up_2: :drop_of_blood: :stuck_out_tongue_closed_eyes:

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Thanks a lot!

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Thanks a lot!
For the textures, I grabbed some wood textures from the fab store, and for the black tiles, I removed the BaseColor texture and made it pitch black, tweaked the values or the roughness with a map range node, lowered the normal values and then combined a noise texture scaled in one axis to mimic the veins of wood to add micro details, almost the same to the white tiles but modifying the color value and using the red channel as a mask to add a little color variation.

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I wouldn’t drink that wine if I were you. thanks a lot!

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It is textured very nicely – looks like an older piano with wood-and-ivory keys. But, I agree that the drops simply don’t belong there.

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I love the drops. Gives it a story that I haven’t been told, instead of being a picture from a piano store brochure.

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That’s the key!

Tell a story, add context.

Tuffest bit beyond that is to find your own style …

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Great concept. Just add some sweat and tears and you’ve got it!

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