Hey that rules. Thanks! One thing,…it could use one of those m@dcow style halos for the atmosphere.
<edit> oops never mind i see you included that in the tut too!
Thanks all for feedback, guys. JarellSmith: ehm… no, freshnel is not the Italian for fresnel, probably I made an awful mistake in spelling (going to fix this in the future).
It was rendered at 16 OSA, with Gauss button enabled, raytracing and Unified render too, but still I have aliasing artifact somewhere! :< But it wasn’t 2.32 version, I did it in 2.31a; didn’t try to render it again in new version yet.
My next projects are: finishing “Blending with Dinosaurs”; I’m currently still working on the animatic for the trailer… then, I’m preparing a tut on the working flow between Blender, Gimp and Wings3d for a new character, the Lionghoul, but it will take a lot of time to be completed.
this was really useful to me as a newbie to both 3d and therefore Blender. What it was more useful for to me was understanding texturing. I was really confused by texturing and this while not explaining everything has really helped to get some concepts into my head like multiple objects used for layed textures for clouds n stuff and using multiple textures on one object. Excellent.