Hello,
I am working on a realistic portrait. I am sculpting it in zbrush and I will texture and render it in Blender.
My reference is the actress Kaya Scodelario. I am trying to catch the likeness, that is the main difficulty I met for the moment. I am not sure you can easily recognize her for the moment… I am working on that.
Sculpt in zbrush (still in progress) :
Texture test (just a preview, I will remake all textures when the sculpt will be finished)
What do you think about this start ? Any tip to improve the likeness ?
Thanks
