A happy new year to you all!
I am creating a silver material for jewelry in Cycles and thought it would be worth opening up a thread that would help me in the process and also help others making realistic silver.
To give a clear image here is a collection of reference photos I have gathered from the web.
Observations thus far:
• A silver piece is usually both shiny and dull, depending on the polishing. So it will be necessary to create a UV map to separate the unpolished/oxidized/dark areas from the polished/shiny/bright areas.
• A bump map or two will be needed for the surface scuff marks and bumps.
• There is chromatic aberration present in the photos - is this a property specific to the metal or is it just a result of the camera lens?
• Silver comes in various shades, some warmer, some cooler.
• Silver, although reflective, retains its whitish color.
…This is what I am most struggling with how to replicate now. My silver takes on too much color from the environment, but it needs to be shiny. Any help will be much appreciated.
Please share your ideas on creating silver using Cycles material nodes.