Realistic Spark Mandrill

Oooof… I’m afraid you can’t really shortcut time and effort.
But there are some things you can do to speed up some processes to get fast results. The downside is that you won’t learn a ton.

The first one is kitbashing.
Using existing assets to create a scene.
There are a lot of free or payed assets online. Take those and try to assemble a scene. You don’t need to model a lot. It’s rather like Lego :grin:
Make sure it all makes sense and play with the lighting.

The other one is trying to increase efficiency.
Only put a lot of time into things that will be close to the camera. Everything else in the background can be simple or have bad topology. If it’s blurry or in the dark it won’t matter at all.

Hope this helps you. Good luck :crossed_fingers::four_leaf_clover:

That is amazing work!

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Together with your other Mavericks episodes, I love everything about them! Silver screen type of a material! :ok_hand:

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Thank you so much!
I actually saw my Ep. 3 & 4 on a huge screen once for the Suzanne awards (didn’t win) and it was mesmerizing :star_struck:

So yeah I totally agree :grin:

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f**k how I hated fighting this guy and his level

this is really nicely done

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What a comprehensive wok! I love the shoulder made of coils!

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My men what a job, incredible.

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Hehe thanks! I am really proud of that idea :grin:

Well it really can’t get much better than a giant realistic robot and a reactor meltdown. Incredible work @DemNikoArt

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Hahaha… yeah that was my initial idea.
I have an electric creature. What would be the most badass thing to happen? :grin:

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Thanks for all the breakdowns, too. I like finding useful details I can recreate for myself!

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Happy to help :v:

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Amazing, you took the concept to another level, great job

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Hello everyone,

Presenting the “Behind the Scenes” article for this marvellous artwork!

Feel free to explore the article written by the artist himself. It takes you through the detailed process of creating the artwork and offers valuable insights into hard-surface modelling and character-designing in Blender.

Regards,
Alina Khan
Editor at Blender Nation | LinkedIn