First a big thank you to all who critiqued my work in thisthread. Thanks guys!
Oh and please, anyone who wishes, don’t hesitate to criticise my work more
So this is the result of a weekend project which went on into the next week This is my shot at realistic looking stones which could perhaps be used in a game with GLSL.
Here’s a tutorial
Already watched that one. It’s really good and helped me a lot
I would have baked those sculpted dimples to normal map but I didn’t have the original mesh. I could model another one around the hi poly objects to make a low poly to bake to but I’m finished with this project for now. On to other things