Hi everyone! For a long, long time I’ve been wishing that I knew how to create REALISTIC vehicle animations in Blender. Something similar to the Craft Animations plugin-ins would be ideal, where we could just setup our vehicle and environment, and control the animation in real-time with a controller.
I’ve seen plenty of videos of vehicle physics in the game engine, and I know you can use controllers such as the Xbox controller as an input device. The only downside I have found is that you can’t record the animations of everything, because my ultimate goal is to have vehicle animations that I can build upon and render out for short films.
Then I saw these posts and became very excited:
But, I never received a response from the poster. So, I’m back to the same point. Does anyone know how it would be possible to record EVERYTHING in the game engine, or perhaps an alternate way to create believable vehicle physics? I have seen many tutorials that show how to rig a vehicle, but the manual animation required is very heavy. For example, the suspensions may move, and wheels do not go through the ground, but the rest of the vehicle doesn’t react as it should. And that is just the basic stuff!
I would love to be able to control a vehicle the way I can in a video game, and simply record multiple “takes” until I have a performance I’m happy with, and have the program do the heavy lifting of simulation for me. Even something simple like Phymec’s video below would be a Godsend:
I have not been able to find out how he did it. For all I know, he was using a physics simulation. But back in Blender 2.5 that was only accessible through the game engine, so what is the secret?
If anyone has any advice or hints, please share! I’ve been trying to find a solution for so long.