The water is done in 2.42a using a sub-divided plane and several procedural displacement textures and traditional color textures. Render time is very short, only 5sec per frame for the above resolution. Blender Fluid Engine is not used. Please let me know what you think.
Basically I’ve boiled it down to two video candidates: one using the perlin noise generator, the other a ‘blender original’ noise. Which one do you prefer? (personally I like perlin better, original seems too chaotic)
Perlin CG water (2mb, DivX avi)
Blender ‘Original’ CG water (1mb, DivX avi)
ocean surface blender file(300kb), feel free to experiment and post your results. just a side note, texture channel 0 and 6 are animated via ipo.
edit: thread title changed to reflect the status of the project.