Realize Instances Textures Disappear

Hi,
I have an GN instancing setup that has a “Realize Instances” node within it which is making the textures on the instanced objects disappear (the instances effected is random depending on how many instances there are and other settings)…when disabled the textures come back.

The realize instances node is there to allow me to convert the instances to a mesh when needed.

Any ideas what’s causing this…Is there a fix?..I did read something about uv’s.

Is there another node setup to allow for converting instances into a mesh without the realize instances node?

I found the solution…
I renamed the uv’s for each object to “UVMap” and it fixes it.

These characters are from maximo and fuse…they get weird uv map names assigned to them like “map1” or “Bob_UVMap” etc etc.
This error never happened with other objects I have made as the uv’s are the standard “UVMap” naming convention.

Hopefully this helps others.

2 Likes