I have made a grass blade. It is big and I only intend to use a few in a scene I’m doing. I’m trying to get the simulations working properly but things aren’t going to plan.
My first attempt used a cloth sim (note that there was not center vein ridge going up the center). I added lighting+a wind force field. It did exactly what it it should do; it fell to the ground (except where I weight painted for pinning) in a crumpled heap just like a towel might.
My second attempt involved the same mesh only with a soft body sim. My force feild was too strong and for some reason moved the whole mesh to the right with only a little jiggling in the first few frames.
My final attempt included a more realistic grass blade mesh with a ridge going up the center. For some reason after applying a single force+soft body the grass blade inflated for no apparent reason.
How might I get it to look like it is swaying slightly in a breeze? Any help will be appreciated.