As the title suggests, i’m really struggling with the best approach to denoise.
My work involves creating visuals of trade show booths, which often have many different surfaces, such as wood, carpet, neon etc.
I created a very simple example scene to show this.
I have a GTX 2070 super and have it set to CUDA and typically render at a 1000 samples.
So my questions are what the best denoiser to use for these situations?
Is there anything in the scene setup that I’m doing wrong ( render setting etc)?
If i’m to use optix denoiser, should I select Optix in the preferences or is this done automatically?
Usually the carpet and wood shaders loose all there detail and look quite blurred, but of course when I rendered out the attached images to show this the missing detail, they turned out not too bad lol.
Still I feel like I’m just clicking button with no real knowledge.
Any help or advice would be great.
Link to the scene file below