I created a low poly mesh in blender, marked in the seams and done a uv unwrap.
I then exported the mesh as OBJ, imported it to ZBrush and done some high res sculpting, created a normal, and a displacement map in zbrush and saved them as Bitmaps,
I then exported the new low poly mesh from zbrush (UV’s intact)
In blender again, i import the new low poly mesh, and open the norm and disp maps in the uv image editor,
In the shading tab, i load the maps from image, set the normal as normal, in map input - set to UV, in map output - click normal (and adjust the slider).
However when i render my scene, the model looks terrible, still just a low poly mesh.
How do i render and image with all my maps applied and visible in the final render???
Been struggling with this for a long time now, followed numerous tutorials, yet nothing seems to work. PLEASE HELP.