So, yeah, I’m messing around with a bunch of UVs and materials. I’ve made a few trees, and I want to replace a number branches with a new material. Now, you’d think this would be easy to do. Highlight the objects you want perform the swap on, select the appropriate texture from the dropdown box, and BAM! Done.
…but it’s not that easy.
If I highlight all the objects I want, it’ll only change the last one. I have to go through, and change each one individually. That’s a pain in the butt, considering I have 40+ objects. I have discovered that hitting Ctrl-L, and linking the materials will swap the old ones out with the new ones will SOMETIMES work, though it seems to want to revert any of the newly applied materials to the old ones at least as often as swapping the rest to the new.
My other question is when I have to edit my UVs on these objects to align to my new texture. They’re all stacked together, sharing the same UV space, so all I have to do is select all the objects, and move them in the UV editor.
Only problem there is that when I select all these objects, it makes the UVs opaque, so I have to blind guess my adjustments until they line up. Is there a way to set it so I just get the wireframe, even on stacked island? I vaguely recall being able to do so, though hell if I can find the option to do so now.
Thanks in advance.