Hi this is driving me mad! I have the same problem. Just basic cube mapped reflection wont work at all. I have looked at the martinsh box mapped cube reflections he has environment mapping working by some magic means. I dont need anything special like that just basic Unreal tournament style cube reflection mapping. I tried setting a cube map as reflection in the mapping c section and get a flat map i have set it to cube but nothing changes. Is there a simple way to do this? it seems like it should be easy. is there a simple python script to due this maybe?
Does anyone know a quick tut out there to change the martinsh method?
The trouble is you go all out on trial and error but its really tough to know what features of blenders shaders work with BGE. Environment mapping for instance. Or setting the reflection mapping type, Flat, Cube, Sphere, etc.
Been 36 hours on trying different ways to do this and feel like there must be a simple solution I am just plain missing.
Once again, how would one apply a pre rendered cubic reflection map to an object. Sphere will work too, but how to tell BGE?
Using 2.6 and tearing out hairs.