Hey all.
I just finished a little demo of a project I was working a little on. The computer I am working on doesn’t support GLSL (doesn’t even have a graphics card for that matter…) so I am using getMesh() instead of a vert shader. Also, you get an index out of range if you put your mouse on the right side of the mesh… But it is a wip/demo.
I runs fine on the computer I am using now. When I crank up the grid size, it really slows, but I think that is more because of getMesh(). So… It would work really well for ponds XD.
I am planning on making the fluid simulation fallow a character (or boat), so it looks like a big body of water, but only simulates a small square around the target object.
btw there may be performance issues with 2.48 - for me at least the RC1 is about 40% faster. So if this was compiled with 2.48 it may run faster for GeForce users if it was made with the release candidate instead.
Just something to consider for anyone conducting benchmarks at the moment.
This is very, very nice! Only 1 crit: when you go over the edge, it goes a bit weird. It does calm down, but it goes crazy for a sec or two. Nice none-the-less.