I just finished a little demo of a project I was working a little on. The computer I am working on doesn’t support GLSL (doesn’t even have a graphics card for that matter…) so I am using getMesh() instead of a vert shader. Also, you get an index out of range if you put your mouse on the right side of the mesh… But it is a wip/demo.
Just a windows exe 7z for now. I may post the .blend and after I convert it to a vertex shader if people are interested, and if I clean the code.
BTW: I will be traveling for about 1-2 days (to my own computer with GLSL :D) so I will probably not respond before that.
I’m back. here is the first release. not cleaned at all, and doesn’t support moving yet.
FluidNoGLSL.blend (191 KB)
this may be better in GE Resources section now… it is still a wip though.