I created a projector mapping installation of giant ice spikes - and lit them using Blender.
I reconstructed the ice using photos, and then textured each spike individually.
Two 3D view only, fullscreen viewports projected the scene from projectors.
I connected it to my razer hydra, via a plugin I’m writing, so I could move lights and matte objects around to change the lighting in realtime in 3D.
I also did a few animated sequences to match music, or just look cool.
Pre-rendering and playing out over VLC player would make sense, but most of what I did ran around 25fps on my GTX590 - and I never had enough time to do cool volumetric explosions or dripping paint stuff.
Here’s a candy cane forest.
I tried lots of colors and animations, but I liked the “candy land” scheme the best. (I can’t resize the pic using bbc. Oh well.)
More Pictures:
http://imgur.com/gallery/n9049