I have a question about realtime lighting. I have checked the forums for this and still cannot find an answer. I have a model of a cave that I want to only be illuminated by a single light. For some reason even though I set all faces to light, the world light illuminates it. How can I get total darkness in the game with the exception of the lights I specify?
As a side question, one time I got this to work, but noticed that a stationary light would “bleed” through the walls of my model into other parts. How would I stop this?