Realtime Q: picking up swords.....

Does anyone know how i can achieve this:

my character has this sword, i animate something like a sword fight and then he sheathes his sword, or maybe drops it.

In other words is there a way i can automate parenting/unparenting bones in realtime like picking up a sword then at a certain time (using timer property) the sword drops (unparented).

Sorry if i dont make much sense right about now, im a bit groggy, about to go to sleep…

Howdy!!!

Im not sure of any un-paranting type manouvers you could do, but i have done a simmilar animation.

I had a bee flying carrying a bucket of honey, he stops and lands and sets his bucket down to do a little dance with a flower, then picks the bucket back up and flys away.

Now, how i did that… I moved the bucket (seperate mesh) by hand every frame (like 800 or something)!!! It worked, but took me bloody ages, the result looked good tho!!! :wink:

Dont know if that helps you none, its most likley that someone else has a better solution, one i wouldn’t mind knowing either!!! :wink:

Matt

Blend on, and blend well!!!

Thanx for the reply bapsis. I’ll give that a try if there isnt any other way.

Anyone else?

try the realtime engine forum, that’s where most of the people who can answer your question will see it.

Have a look at these 2 topics

https://blenderartists.org/forum/viewtopic.php?t=7817
https://blenderartists.org/forum/viewtopic.php?t=7681

Riskbreaker…

Just had another thought, if you do wind up having to animate the sword for every sceen by hand, you might want to make 2 versions of your character and sword.
One with the sword parented, and another without, then just switch between the 2 on what the particular sceen calls for.
Just an idea, hopefully you can still find an easier way!!! :wink:

Matt

Blend on, and blend well!!!

thanx for the reply folks, i’ll try them out too.