this looks important
ray tracing
As far as I know, the chip in use is for mobile devices and PowerVR has no plans to start making hardware for the PC.
So right now, there’s nothing in the near future that indicates you will be able to use this with Blender.
it’s running on a pc in the demo*
just because they target performance per watt does not mean it could not help a desktop.
also from what I understand the 2.8 blender may work on high end android devices?
While blender may “work” on android, it will never be usable. unless someone rewrites the entire UI, there is no way to cram all the usability of blender into a touchscreen interface.
The best you could hope for is someone writing a .blend model viewer. Don’t hold your breath for that.
As far as the ray tracing card goes, I highly doubt we will ever see a product reach outside of the research lab. There isn’t enough demand to produce them.
Best case scenario there: Nvidia (or AMD) buys them up, and integrates their technology into the firepro or quadro cards, under a load of proprietary BS.
you can plug a keyboard and mouse into most tablets or even use bluetooth.
also if the bgl runs on android it means the blender game player would as well,
if you look at the state of the mobil chipsets, they get faster and use less power all the time.
Even if the tablet has low performance,
it could be the chance some pour soul has to make art.
and now we have the heavy push to get vr ready smartphones
and also, realtime raytracing in game engines looks like it would be handy, so it probably will happen one way or another.
pc - mobile etc*
Yeh, real time ray tracing is going to be a major break through for the 3d industry, It would be a dream come true for me.
Things are progressing well,
Especially when you look at whats in developement right now, like OTOY’s Brigade (Real time path tracing)
To BPR;
The low-end Android devices that are pushed on the ‘poor souls’ are barely powerful enough to even run the Android OS itself, not much chance of running Blender on it if you can barely play Candy Crush.
In my opinion, judging from what I’ve seen in another thread, the best chance of bringing CG creation to the third-world (and to those in poverty in this country) is by way of the Raspberry PI (the newest iteration which actually has a rather decent rendering performance for a machine that even makes some budget mobile devices look pricey). The Linux distro it runs is also super efficient and is tailored specifically for that hardware.
Now when it comes to keyboard and mice, that pretty much would take the ‘mobile’ out of the mobile device because they need to be of a decent size to actually be of efficient use (and most people will want to take their tablets wherever they go).
IIRC… isn’t this of Apple strategy, partially already in their devices?
ace there are already many hybreds like the microsoft surface on the market.hardware is expected to go to 7 nm in the next two years which is how amd will release a 98 core processor that consumes less than 300w. the problem wont be processor power as much as it will battery life, but if you carry a quick charge kit and supply of rechargables even that can be over come. how much would your current pc have cost 10 years ago? 10-20k? and how much today? arround 1k? smart phones are more powerful than a 10 year old computers and there are versions of blender that will run fine on a 10 year old pc. android too is a version of linux. like you said…it can be tailored to make it work.
I know of the Surface, but I thought one of the main points BPR was trying to make was good raytracing hardware becoming available at a low cost (the new Surface meanwhile is quite pricey for the specs. you get).