How long do you guys think it’ll be before something like cycles render preview can be used in a game engine?
I’m requesting a new feature or something crazy like that, I was just wondering as I used cycles in the CPU only build, and at a vsmall resolution it was rendering in a matter of mili seconds…
this may have seemed crazy a while ago, but with the ever - growing computational power of cpus and gpus, do you think one day we could blow up refractive glass and fire bullets at reflective cars?