how to set the shadow resoltion ? Change it on the settings, where it says “ShadowBufferSize”
to make a custom shape other than a circle ? Use a different mesh it just cast the mesh you’re pointing to.
to make a projected light , i mean an under water texture that reflects on a surface
and how can it be an avi ? Hmm, I think it’s not possible, BGE doesn’t support AVI but maybe ashid’s plugin does… Be more clear, you mean the light trought thing you see underwater at the underwater floor? That looks like a moving grid? That can be made with multitextures, realtime reflection’s not supported.
to make the shadow opacity change with the alpha channel of the object that blocks it ? Haven’t been able to do it, maybe it can be made…
to fake halo , not a cone , a type that would end when it hits an object ? What do you mean? What does it have to do with shadows?
to change the shdow color … ? Tried, can’t do it.
My questions/suggestions for the developers:
Make soft shadows available, you could just blur the texture. And make it abailable to be proportional to the distance to the object/camera for the most powerful computers.
What is the classic - irregular settings?
I’d like settings to change immediately, not after I edit a mesh or object or lamp’s intensity.
Maybe antialias, as it’s not vector with AA enabled on the videocard if you get close the alias may be visible.
Make it abailable on other lamps! Like on normal lamps for all directions,
Make it possible for certain objects to disable/enable shadow casting without enabling clip alpha/ZTransp, maybe by disabling ShadBuf.