Is there any way, with a script, to input a texture into a texture slot (to be used with a displacement modifier, in Cycles), in real time?
I’ve been pondering this question for a few weeks, and i would be happy if i got an answer.
I want to use a Kinect to convert it’s depth signal into a model, in real time. It would be helpful if it just took the input from a screen, and put it in a texture slot. The texture slots have options to crop images for displacement, but im not sure if that gets reset with new textures.
Any help is appreciated!