Looks really nice. This script is a way shorter then the another one that has been posted 2 years ago. The way of moving those vertices looks quite nice to do. I also think it really simple to simulate a earthquake effect in games. Like a character has a big axe, smashes on the ground to activate the power of the axe, and then you see inside a cirkel range the ground doing a earthquake effect
Anyways, thanks for the script, this helps me a little to understand more about blender’s python coding.
Thanks. I was hoping there would be documentation of these functions when the game engine was put back in blender. I know you can do a print(dir) but that does not really provide you with what I call documentation. I would need something like:
[output type] = function([input argument type])
“this function takes [argument types] and return [output type]”