Hi -
I’m new to Blender - rather i haven’t been doing 3d in a while and with the new version i might as well be new.
My interest is this - Midi driven CG in conjuntion with wav driven CG - real time if possible.
I know Blender has a new Gaming engine - new sound stuff. I know nothing of it’s capabilities at the moment as i haven’t gone into that side and looked at it - been looking for tutorials dealing with sound etc - found nothing as of yet - related.
I do not want to do the typical Lipsyncing technic. as stated i’m more interested in audio/midi driven CG.
More importantly - or idealy - i would like to hook my appz Reason and or FL studio into Blender directly via rewire or Midiyoke, assign channels to objects to drive the CG animation.
If worse comes to worse - i’t like to record my midi - bring that midi with seperate channels for each sound into Blender and let it drive the animation af ter of course i assign each sound and or note depending on the instrument.
Is any of this possible yet with the new version? and if not - How do i make it so i can do this? or what will it take to do this with blender?
I’m not sure if this is the right place for this or if the plugin section is but - i know it’s possible - some have done midi driven CG with other apps - i’d like to know if it’s possible in Blender and if some one cna point me in the right direction so i can do it for my animation project.
thanx a bunch
-chase-